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ACMA Conference, Perth July 2003
Introduction
The 2003 Australasian Computer Music Conference was held at the Western
Australian Academy of Performing Arts (WAAPA, pronounced like "whopper")
on 5th7th July 2003; the conference title was "Converging
Technologies". WAAPA is part of the Mt Lawley campus of Edith Cowan
University in Suburban Perth. The organising committee was headed by
Lindsay Vickery and included
Robert Sazdov, Andrew Brown, Paul Doornbusch and Tos Mahony.
The conference consisted of the usual mix of paper sessions and concerts,
and there were also several installations. In the week after the conference
there were associated events: three workshops and a four-concert series
under the name "E*mergence". However, this report only covers
the conference itself. Usual disclaimer: this is a personal view of
a complex event.
Presentations
There were altogether 24 papers or presentations. A breakdown of topics:
- 2 keynote addresses;
- 3 technical papers;
- 6 papers offering general critical or analytic discussion;
- 11 papers or talks primarily concerned with issues connected with
the presenter's own creative practice;
- 2 studio reports.
From another angle, if we leave aside the studio reports, 18 of the
remaining 22 presentations were substantially concerned with live performance
or live interaction, a very significant development. I mention only
some of the presentations here.
The keynote addresses
The keynote addresses were given by Gil Weinberg and Bernard Parmegiani.
Gil Weinberg has been developing new musical instruments in the MIT
Media Lab. He described his work on what he called Interconnected Musical
Networks, and specifically the Beatbug Network. The purpose of these
networks is to enable collaborative music-making by non-musicians.
The Beatbugs are engaging objects looking like large ladybirds ("ladybugs"
in American) with two antennae. They are in fact fairly dumb controllers
and only function when connected in a network with a central computer.
Then one player can tap a rhythm on the body of the Beatbug, eliciting
sounds from the inbuilt speaker. The rhythm can then be sent to the
computer, which passes it to another player. The second player can then
modify the phrase using the two antennae. Bending one antenna modified
the pitch; bending the other changed the rhythm, I think by inserting
extra notes. With up to eight performers networked together, quite complex
outcomes are possible. Gil said that given enough time, groups of children
could develop interesting work starting from scratch. However in a situation
where only a day or two was available before a performance, Gil provided
a framework of initial rhythms and a pattern of passing the rhythms
among the players, and the performers proceeded from this starting-point.
Bernard Parmegiani is a French master of acousmatic music, now 75 years
old, who has been active in the field for at least 40 years. He gave
his talk in French, and although a young man was brought along to translate,
the task was completely beyond him. Since I know almost no French I
thus can't give a coherent account of Bernard's talk; however he was
describing the evolution of acousmatic music from its origins in the
musique concrète of Pierre Schaeffer and Pierre Henri, through
the days of tape-splicing to the eventual adoption of the computer.
In this tradition the focus is on the qualities of the sounds themselves,
not their sources; Bernard referred to Pythagoras's supposed practice
of lecturing from behind a curtain so that the pupils would not be distracted
by irrelevancies.
During the discussion people attempted to ask Bernard questions about
how his artistic practice had changed over the years, but the language
barrier proved too high. He did say that the greatest challenge he faced
was to renew or refresh his creativity, so as to avoid constantly repeating
himself. I was also able to have a brief discussion with Bernard during
a sound check, and it became clear that he was passionately in favour
of the practice of live diffusion of a stereo work over many channels,
and very much against the rigidity of composing say an eight-channel
work for a ring of eight speakers with everything fixed in advance.
Some
technical or analytic talks
Ross Bencina described his work on the real-time audio library PortAudio,
and indicated the problems that arise when trying to synchronise audio
generation with incoming MIDI events, real-time graphics generation
and the like. PortAudio is used in Ross's own AudioMulch software and
in Miller Puckette's pd, and is clearly an important development.
Angelo Fraietta described work on his Smart Controller, in the context
of working on an installation in collaboration with Anne Norman (mentioned
below). Angelo's Smart and Dumb controllers convert control voltage
signals to MIDI and vice versa, and have been used by at least three
people at the conference. The Smart Controller has substantial processing
power and, once programmed, can run an installation (for example) without
being connected to an external computer.
David Hirst presented a substantial study under the title "Developing
a cognitive framework for the interpretation of acousmatic music".
His starting-point is a framework by E. Bigand which applies to tonal
music; it consists of a series of stages starting with vibrations impinging
on the ear and ending with the recognition by the listener of high-level
organisation. David has modified Bigand's framework considerably to
apply to acousmatic music, taking into account the writings of Denis
Smalley and others.
Roger Alsop discussed what he called "polymedia" works, and
in particular works involving dance, using the categories of Space,
Time and Gesture, which are common to both music and dance. Roger describes
polymedia works as those where all the creators collaborate during the
development of the work, whereas in multimedia the components are more
likely to be developed separately. I got the impression that Roger was
being polite and that "multimedia" is now a pejorative term;
possibly a reaction to people slapping together some video footage and
unrelated synthesiser doodlings and calling the result "multimedia".
The term "intermedia" was also mentioned; I'm not sure what
it is supposed to mean.
Lindsay Vickery talked about "Non-linear structures for real-time
interactive musical works". This was a wide-ranging presentation
including discussion of a variety of theoretical approaches. Lindsay
introduced the term "multi-linear", referring to simultaneously
presented linear strands, where the audience or participants can either
choose to direct attention to one strand or another, or in some cases
select which strands will be played. He suggested that this can be a
useful model for music, as the strands remain synchronised even if some
are temporarily inaudible.
Andrew Brown launched a catalogue of digital instruments in Australia.
He has included both hardware and software instruments, though he noted
that it is hard to draw boundaries: in some sense everyone who has ever
created a Max patch is a digital instrument builder. The website is
at http://digitalinstruments.ci.qut.edu.au
and Andrew is inviting contributions.
Rene Wooller gave an analysis of club drum and bass, one of the genres
where a DJ chooses and mixes tracks. Rene made transcriptions of a number
of drum and bass tracks to determine the rhythmic patterns used, the
overall structure of the tracks, and other features. He carried out
this work in the context of his LEMu project, in which he algorithmically
creates dance music in real time according to parameters manipulated
by a user.
Some
talks on creative practice
These included both short "artists' talks" and fully developed
papers setting the artist's own work in its social, technical, or creative
context.
Two of the presentations concerned new performance interfaces. Donna
Hewitt demonstrated her "eMic", a heavily modified microphone
stand developed in collaboration with Ian Stevenson. The starting point
was an analysis of the hand and body gestures made by singers in popular
genres. The result mike stand has a joystick inserted near its top,
so moving the mike itself generates joystick X-Y control information.
It also has pressure sensors on the microphone holder, a ribbon sensor
on the upright part of the stand, and even a tilt sensor in the base
of the stand. Additionally there are foot switches on the base and various
knobs and buttons just below the joystick.
Cat Hope showed her Digital Audio Control Skirt, a high-waisted pyramidal
construction designed to have video projected onto it, with controls
built into a belt. Additionally Cat designed a separate bodice on which
further controls were mounted, and a collar with a camera. The whole
construction was quite elaborate, and designed to give the wearer real-time
control over both audio and video.
Hannah Clemen discussed her interactive installation "IntraSpectral".
This consists of a microphone, four loudspeakers and a Max patch. The
participant vocalises into the mike, and once the amplitude crosses
a threshold the Max patch grabs a sound sample, finds prominent frequencies
in it and resynthesises them from a bank of sine-wave oscillators. There
are in fact four such banks of oscillators, filled up on a round robin
basis, so if the participant makes four loud sounds, four different
sets of harmonics emerge. "IntraSpectral" is part of a larger
project designed by Hannah: it is the second in a planned sequence of
three interactive sound installations whose aim is to encourage meditative
states. The first installation is to be controlled by the breath of
a participant alone; the third will involve group partition after the
fashion of a ritual.
Anne Norman described her work-in-progress "Bell Garden",
which uses Angelo Fraietta's Smart Controller. The "bells"
are actually protective caps for wooden power poles, squat metal cylinders
with one end open. They were made in various sizes, and consequently
their sounds have differing pitches and harmonic content. Anne is equipping
each bell with a solenoid to play it, and is also adding sensors to
some of the bells. The idea is that the bells can be part of an installation
which is affected by people moving nearby. Anne and Angelo brought along
a prototype bell fitted with an infrared detector. Unfortunately this
developed a fault and failed to work during their presentations. However,
Angelo managed to repair it, and later the bell rang during an unrelated
presentation; someone took a photograph and the flash triggered the
bell.
Christine McCombe talked about her "mixed media" work "An
Opera of Clouds". This can be realised as either a single performance
or as a linked series of installations. The work proceeds in several
time scales, or "temporal modes". There is a very slowly changing
video image as background. The next layer is a slowly changing and cyclic
electroacoustic sound track. Then there is another layer of images,
manipulated live, and in the "foreground" several episodes
of live music and spoken text from two chamber ensembles and a reader.
Jonathan Mustard talked about two works using "sight-to-sound"
technology, where images picked up by a video camera control the sound
output. In one, entitled "Monody for Coloured Objects", the
performer manipulates objects such as a red mug and a yellow alarm clock.
The system only tracks certain colours, such as the red of the mug.
The other work, "Dismembered", uses variously coloured shapes
representing parts of a human body (arm, leg, torso, head). These are
manipulated by two dancer-puppeteers so that sometimes they coalesce
to a complete body and sometimes move independently. Again, the movements
of the coloured shapes control the audio output via a video camera.
A presentation from two members of the group Skadada described their
introduction of electronic sensors and interactive multimedia into circus
performance, culminating in an "Electronic Big Top". This
was described as the "ultimate hybrid performance", and appeared
really spectacular, breaking new ground on a grand scale.
Installations
Unfortunately I was only able to engage with one installation, Hannah
Clemen's "IntraSpectral", discussed above. I spent some time
with this, and found it very engaging and effective. It responds best
to singing of relatively slow notes, which suits its purpose, to encourage
meditative states. Some very interesting timbres resulted. Sometimes
the generated timbres had pronounced vibrato, which I didn't like very
much, but discovered afterwards that I could have controlled the vibrato,
as it responded to the lengths of the sung notes. So I needed to learn
more about the installation's capabilities. The only other possible
problem was that Hannah needed to adjust the mike threshold frequently.
The installation was used to give a performance not in the conference
series. Anne Norman, who is a skilled shakuhachi player, performed an
improvisation mixing traditional shakuhachi techniques with more modern
ones such as singing through the instrument. With Hannah controlling
aspects of the installation's response (again I think mostly the mike
threshold), the result was captivating.
Overall "IntraSpectral" is one of the best interactive sound
installations I have encountered.
Concerts
There were three concerts, one on each evening of the conference. They
were held in the Music Auditorium, WAAPA's main concert space. It looks
somewhat wider than it is long and has acoustically treated walls allowing
variable reverberation characteristics. It looks as though it was designed
with orchestral rehearsals in mind. For the ACMA concerts all the seating
was roped off except chairs towards the front, to put most people in
a good listening position. There was a 14-channel speaker system: eight
speakers in a ring round the audience, then four more at the corners
in raised positions, and two subwoofers (front and back).
Twenty-one pieces were played at the three concerts. Of these ten had
a live performance element, five were for video and six for tape, including
two composed in stereo but intended to be diffused live over a multi-channel
system. Three of the remaining tape works were composed for more than
two channels, leaving just one tape piece composed for, and intended
to be heard in, stereo.
Here I just mention some of the pieces from each concert.
The first concert consisted mostly of multimedia (polymedia, intermedia,...)
works. It opened with a piece by Jonathan Mustard "Cyg.Net".
What we saw was a video of a dancer, accompanied by Jonathan playing
complex sounds from a keyboard. However, in fact the video was extracted
from a performance for which Jonathan was the composer, so in the conference
performance Jonathan was responding to a dancer who was responding to
a previous incarnation of Jonathan's music. It worked very well.
This concert featured both the new interfaces mentioned above. Donna
Hewitt gave a striking performance using her eMic. She sang some folk-music-like
phrases and the manipulated them (without further singing) by using
the controller abilities of the eMic.
The performance by cAVity (Cat Hope and Ann Walton) using the Digital
Audio Control Skirt was less successful for me, partly because I was
in a bad position to see what was happening. Cat, who was wearing the
skirt, had to stand very still, except for her hands, which were manipulating
controls. (From my point of view, she appeared to be fiddling with her
bra.) Also, the projector had to be masked so as to illuminate the skirt
only, and this wasn't completely successful. I gather that people seated
nearer to Cat had a much better experience.
Steve Adam gave an attractive performance controlled by waving his
hands in front of a video camera. This is a re-implementation and development
of work Steve did a number of years ago; what required special-purpose
hardware then can now be achieved by Max and Jitter. Again I had trouble
with sight lines, and I would have liked to see what Steve's system
was seeing; I would have liked to see a big projection of his hands.
Of the video pieces in the program (and leaving aside my own piece)
I liked Brigid Burke's "An Empty Bowl" the best. Brigid is
a skilled visual artist as well as a composer and performer, and many
of the images were created by her. The piece was in homage to Percy
Grainger; other images used were of Grainger himself and some of his
instruments. The sounds were also inspired by Grainger in various ways,
and some used his actual percussion instruments.
A thought-provoking piece was a video "Pig Wings" from the
Tissue Culture and Art group (Oron Catts, Ionat Zurr and Guy Ben-Ary)
based at the University of Western Australia. (The music for the video
was by Hedkikr, alias Darren Moore and Lindsay Vickery.) The Pig Wings
project was to grow living tissue (cartilage) over a substrate to make
shapes that might be suitable for wings for pigs. In this project some
of the growing "pig wings" were played music (or more precisely
a speaker was coupled to the growth chamber so that the fluid was agitated
by the sound waves). Afterwards the Musically Entertained pig wings
and the Musically Deprived pig wings were found to have significant
differences.
The work had a couple of subtexts. The "pig wings" are only
a couple of centimetres long (and even so, take a long time to grow).
This was a comment at the hype currently surrounding biotechnology.
Further, the playing of music to a couple of pig wings was hardly a
conclusive experiment. Roger Dean suggested to me that this was a dig
at anecdotal reports that somehow get turned into scientific papers
and attract media coverage, and Oron Catts confirmed this.
The second concert focused on live performance. It began with two pieces
by Simulus (Steve Adam, Ross Bencina and Tim Kreger). The lights went
down before I read my program notes, and I thought these were tape pieces.
In fact they were live laptop improvisations, but the group members
were located behind the audience (everyone else performed at the front).
Considered as tape pieces they were certainly acceptable; I preferred
the second piece "DRV", which was an abstract representation
of a Drum, Rhythm, Voice trio.
The only two pieces in the concerts involving traditional acoustic
instruments were both by visiting American composer Joseph (Joe) Waters.
The first was described as being for "cello and DJ rig", but
Joe said that the DJ rig was cumbersome to carry around, and it was
replaced by a laptop plus Max patch on this occasion. It combined a
virtuosic cello part with numerous samples triggered by Joe. The samples
appeared to have been elaborately composed and in addition Joe had a
slider to shape the volume during playback. The piece was about ghosts,
the "shadow personalities that inhabit our sleep".
Joe's second piece was for soprano saxophone (Lindsay Vickery) and
tape. This was a "spirit of place" piece, with the sounds
of water and birds, and also a large and annoying fly (apparently created
from a recording of water sound). The instrumental part was generally
slow-moving long notes. The piece was originally written for flute,
and was adapted remarkably well for the soprano sax by Lindsay Vickery,
especially considering that the original contained multiphonics, whistle
tones and other extended techniques. Joe was later seen in discussion
with Anne Norman about adapting the piece for shakuhachi.
Julian Knowles gave an impressive live laptop performance, manipulating
dense layers of sound. The experience was definitely enhanced by seeing
Julian grooving along, even if he was partly hidden behind the laptop
screen. I think this piece would have worked very well as a tape piece,
except perhaps for one repetitive whirling section.
There were two actual tape pieces in this concert. One was by Hannah
Clemen, a tranquil meditative piece apparently related to her planned
series of installations. The other was by Robert Sazdov, who is a (Slavic)
Macedonian there is a tangled web of geopolitical, nationalistic
and ethnic issues here and the piece was a tribute to the Macedonian
traditional singer Vaska Ilieva. It was constructed around a recording
Robert made of Ilieva's singing when she visited Australia. This piece
was composed for 12 channels, and was the only one conceived for the
specific setup of these concerts. Nevertheless, the spatialisation seemed
a bit unsatisfactory to me; I'm not sure why.
The final concert was for tape pieces only, and was dominated by Bernard
Parmegiani's masterpiece "De Natura Sonorum", diffused by
the composer himself. The piece was composed on two-channel magnetic
tape by traditional tape-splicing techniques in 1975, and is intended
for multi-channel live diffusion. It is in twelve contrasting movements,
each generally exploring the interplay of two aspects of sound. The
sound sources include electronic sounds as well as recorded sounds,
but all are blended and transformed so that what is important is the
sounds we actually hear, not their origins. The whole piece takes about
50 minutes and is a spellbinding experience.
Bernard had a score with him; it turned out to be a graphic representation
of the two channels of the tape, with no diffusion instructions. In
any case he didn't need a score: he knows the piece well, and he said
that each diffusion is quite different. He rehearsed the entire piece
on the afternoon of the concert.
The other two pieces on the program were much shorter. David Hirst
played his "Travail", also a two-channel work intended for
diffusion. This is an acousmatic work sculpted from the sounds of a
coffee machine. The final piece was my own soundscape of Kangaroo Island,
for 5.1 surround sound.
The "West Australian" newspaper ran two items related to
the conference after it was over; together they occupied most of a (tabloid)
page. One was an interview with Gil Weinberg about his Beatbugs. The
other was a review of the Parmegiani concert. The reviewer obviously
didn't understand the tape music genre (and didn't like the other two
pieces), but found "De Natura Sonorum" to be fascinating and
rewarding.
Some general comments
The conference raised a lot of questions about performance in the digital
age, computer music, and new media. Here are my own very tentative (and
probably naive) post-conference thoughts.
Despite the long history of recorded music and the fact that almost
all the music people actually listen to is recorded (heard via radio,
CD, MP3,...), the tape music genre is still not understood by the general
musical public, and presumably never will be. Tape music is a distinct
genre, and even people who appreciate "contemporary classical music"
often can't engage with the tape music genre. I take it that a genre
requires its own mode of listening, that one more or less consciously
adopts a particular frame of mind.
Although recorded music has a long history, for a much longer period
all music was necessarily live, and for most people is still inextricably
connected with live performance. Pop bands and classical performers
alike go on tours to sell more CDs. Furthermore most recorded music
at least appears to be derived from live performance, however much post-processing
may have been done on it.
The introduction of computers into any sphere of endeavour reveals
areas of ignorance, and as Julian Knowles commented during the conference,
introducing computers into musical performance has shown that we don't
know much about performance. In acoustic performance, even so-called
fully notated music leaves a great deal up to the performer, in the
way of subtle timing and timbral nuances. If direct physical control
of an acoustic instrument is taken away, it leaves a gap which needs
to be filled, at least in art-music-like contexts.
Tape music attempts to fill this gap by subtle processing of sound
in the studio, until recently an inherently non-real-time process. If
we consider live performance, digital technology has enabled two rather
distinct modes:
- an older mode exemplified by a piano-style keyboard linked via MIDI
to a synth module or sampler;
- a newer mode exemplified by a Max/MSP patch or the like running on
a laptop computer.
Now, live performance has two big things going for it. Firstly, the
audience understands the general capabilities and modes of operation
of common acoustic instruments. (To give equivalent information in an
electronic context would require a lengthy program note.) Secondly,
and more importantly, by genetic makeup and social conditioning we are
skilled at reading the facial expressions and body language of other
humans. Thus we can feel a rapport with a performer.
In the keyboard/synth situation we may lack the knowledge of how the
sounds are produced, but we can still relate to what the performer is
doing and feeling, and this helps to fill the gap mentioned above. In
the Max/MSP/laptop situation we are often totally disconnected from
the performer, and it seems to me that this means the actual sounds
must be really compelling. That is, if we are disconnected from the
performer, we are really back in the tape music situation (even though
a performer is ostensibly present). This may be why laptop performance
is seen as so problematic.
From this point of view I see improvisation as intensifying the characteristics
of acoustic performance. Improvisations on acoustic instruments often
contain virtuosic elements which are essentially impossible to notate,
and the body language is typically much more vigorous than in classical
performance.
Where does this leave live electronic performance? There is the problem
of rapport with the audience; also if everything in a performance is
predetermined, a performer is superfluous, so one would expect some
improvisatory element. A solution to the rapport problem is to use a
performance interface which allows this rapport, as Donna Hewitt did
very successfully with her eMic. An additional problem is that improvisation
is difficult and those who don't do much of it are unlikely to be good
improvisers. So it seems to me that there are two choices for live electronic
performers: either accept that you are really making tape music, or
use an interface that allows rapport with the audience, and be (become)
a good performer.
The above wasn't really a problem in the conference concerts, but it
became acute in a couple of the post-conference E*mergence concerts.
There were several pieces involving real-time Max/MSP manipulations
where the performer was seated in the front row of the audience, and
it was impossible to see what was happening. More than once the effect
was that of an uninspired tape piece, whatever prodigies of real-time
manipulation may have been going on.
These comments are intended only for performance contexts similar to
those for art music. If I understood Rene Wooller correctly, the main
function of a dance music DJ is not improvisation in the usual sense.
Instead it is to read the mood of the dancers, to give them fast and
frantic if that is what they want, and to give them a breather and a
slower pace when they start to flag.
This leaves the sort of laptop glitch/noise music featured in the 2001
ACMA conference as an enigma. This is essentially a music of live performance,
and the performer is visible, but rapport with the listeners is minimal.
I can only think that this is a distinct genre with its own social context
(which I don't know) and its own mode of listening. Enlightenment, anyone?
Where to now?
What is the current state of computer music in Australia, judging from
the conference? (Unfortunately the New Zealanders didn't make it as
far as Perth.)
I think that the composition of tape music for its own sake will continue,
though it has lost its dominant position. Tape music techniques continue
to be important, but the result is likely to be a soundtrack for some
other medium.
The availability of surround sound via DVD will ensure that spatialisation
continues to be important. Elaborate multi-channel speaker setups are
normal at ACMA conferences now, and it appears that live diffusion in
some form has established a small but secure place on the Australian
scene.
The once standard arrangement of keyboard or sequencer connected via
MIDI to a synth or sampler and effects looks to be in danger of extinction,
in our context. The replacement is some sort of performer interface
(possibly just a mouse, possibly something very elaborate) going to
a laptop running Max/MSP or something similar. This raises expectations,
as we can reasonably expect a composer working with Max/MSP to do something
more interesting than trigger a few samples repeatedly. At present a
lot of Max/MSP-based live performance can be described as "Isn't
it exciting that we can do this!" I agree, it is exciting, but
this phase must surely be nearly over; better reasons for doing it will
have to be found.
The interlinked areas of multimedia (polymedia, mixed media, whatever),
instrument building, installations and live performance of many kinds
now seem to be the dominant concerns of our community.
Lindsay Vickery and his team are to be congratulated on a very stimulating
conference which has delineated what looks to be a significant change
of direction for our discipline.
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