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Review of Jon McCormack "Impossible Nature"
Impossible Nature: The Art of Jon McCormack (book and
DVD), published by The Australian Centre for the Moving Image, Melbourne,
2004. ISBN: 1-920805-08-7 (book), 1-920805-08-7 (DVD).
Jon McCormack is a pioneering Australian computer artist, working particularly
in the area of generative art, that is art where the artist creates a
process (typically a computer program) which in turn generates all or
part of the artwork. His major works have been interactive installations,
notably Turbulence (1994) and Eden: Evolutionary Sonic Ecosystem
(2000). The book and DVD under review are a celebration of McCormack's
art.
I will discuss the DVD first. It contains information about four works:
Turbulence, Universal Zoologies, Eden and Future
Garden. It does not contain the works themselves, as all four of them
are interactive installations, and in fact Future Garden remains
in the future; it was intended for Federation Square in Melbourne, but
the funding evaporated. Unfortunately I have not been able to see any
of these works in their installed form, so I am relying on the accounts
in the book.
Turbulence consisted of fairly short video segments, computed
in advance, which the viewer of the installation could call up using a
touchscreen. The video segments contain complex animations of imaginary
plants (and one or two animals) evolved by software McCormack
wrote for the purpose. The DVD contains a number of the sequences. Universal
Zoologies also had precomputed video sequences, but as part of a more
complex installation involving other projections and a computer-generated
conversation, and the sequences on the DVD were only visible when wearing
special glasses. I think that the information on the DVD does not give
any real idea of this work, whereas some of the animations from Turbulence
are really striking.
The other two works are more unified, each consisting of a single generative
process. Eden is a simulated ecosystem populated by virtual creatures
which can move around, prey on each other, mate, and evolve over time.
The creatures make sounds, and in time evolve to recognise and make use
of the sounds emitted by other creatures. The video element is deliberately
simple and quite abstract, so much of the interest is in the sound. The
installation is equipped with sensors which can determine approximately
where people are standing; creatures which attract people are rewarded
with an increased supply of food. Future Garden was intended to
be installed in an outdoors part of Federation Square and to look something
like a flower bed. It would contain a large cellular automaton under a
touch-sensitive glass surface. The automaton would react to touches, but
also slowly evolve autonomously. The DVD contains some still images showing
how the work would appear in its proposed setting.
These works make use of so-called artificial life techniques. Artificial
life as a scientific discipline consists mainly of computer simulations
of greatly simplified models of aspects of life, notably evolution, but
also growth of animals and plants, cooperative behaviour among ants and
humans, and many other things. The triumphant slogan of artificial life
is life as it could be (Langton 1991). Part of the aim is
to gain insight by running what if calculations: for instance,
what if there were three sexes instead of two? Would there be any evolutionary
advantage? McCormack is one of a select group of international artists
using the ideas and techniques of artificial life; the recent book by
Mitchell Whitelaw (Whitelaw 2004) surveys the field, and includes a discussion
of McCormack's work.
Now to the book under review. Firstly, what it is not. It is not a coffee-table
book, being in a small format, though quite generously illustrated. It
is not a biography, containing only a couple of paragraphs about McCormack
himself. It is emphatically not a how-to book, as it contains no technical
information at all. The book is in fact an art monograph,
a series of essays discussing the aesthetic and philosophical implications
of McCormack's work. Four of the essays are by McCormack himself, written
at various times from 1995 to 2004. In addition there are three more contributions,
from Alan Dorin, a long time collaborator, from Jon Bird, an artificial
life researcher from the University of Sussex, an institution at which
McCormack has worked, and from Annemarie Jonson, an Australian academic
and writer on new media. The book is rounded out with brief descriptions
of several of McCormack's works, an impressive list of his screenings
and exhibitions, a bibliography with more than 20 entries of writings
about McCormack's work by other people, a brief glossary, and a combined
bibliography for all the essays.
There are several common themes in the essays; I will mention three here.
The first is the human alienation from, and destruction of, nature. Human
activity has affected every corner of the planet; there is no wilderness
any more; city dwellers encounter animals, if at all, in zoos, or, even
further distanced, in nature documentaries. Yet we seem to need the natural
world. If it is denied us, can generative art provide a fulfilling replacement?
Alan Dorin argues cynically that the average viewer will not clearly distinguish
between a shot of a blue whale (which is), a reconstruction of a dinosaur
(which was), and a creature from Turbulence (which is purely virtual).
To a casual eye, they are all documentary.
A second theme is that of emergence: when the system appears
to give more than was put into it; when the results of the system cannot
be predicted from knowing the components and interactions. Whatever exactly
emergence is (there is no agreed definition), it is sought by artists
and artificial-life researchers, but is difficult to achieve. It certainly
involves letting go of control. Bird discusses the evolved radio,
a general purpose circuit which was subjected to an evolutionary process
and evolved the unexpected ability to detect radio waves. As McCormack
points out, if creative behaviour emerges in artificial systems, would
we recognise what the systems create as art? Art-as-it-could-be created
by life-as-it-could-be?
The third theme I will mention is that of the sublime (which is related
to the other two themes). The sublime in nature is the aestheticisation
of fear. A tiger next to us is terrifying; a tiger in a safe environment,
such as a safari park, is sublime. Aspects of generative art can be sublime:
an out-of-control process whose behaviour, if emergent, is by definition
unpredictable, may indeed have frightening aspects. Even the name artificial
life is alarming. But we know the generative art we are seeing is
just coming from a personal computer and a video projector.
There are many other themes, and fascinating asides, in the book. I do
feel that by sticking to the art monograph format, an opportunity
has been missed. I understand that a monograph dealing with a painter,
for instance, does not need to discuss paint or brushstrokes in any detail,
as most people more or less know what they are. But most people, most
artists, and even most computer artists do not understand how generative
art functions. I would have liked to have seen on the DVD a segment showing
the generative process for one of the creations in Turbulence,
giving some of the evolutionary stages, and some examples of the choices
that had to be made. I think such a segment would enable a better appreciation
of McCormack's remarkable work, which I suspect is undervalued because
of a general lack of understanding of the generative process.
Despite this omission, the book is very valuable for anyone who wishes
to engage seriously with generative art. The discussion of aesthetic and
philosophical issues is important, as it explains to a large extent why
anyone would create such artwork in the first place. Get the book for
your library!
References
Langton, Christopher, Artificial Life, in 1991 Lectures
on Complex Systems, ed. L.Nadel and D. Stein, Addison-Wesley, 1992.
Reprinted in The Philosophy of Artificial Life, ed. Margaret A.
Boden, Oxford University Press, 1996. This paper is an updated version
of one published in Artificial Life: Proceedings of an Interdisciplinary
Workshop on the Synthesis and Simulation of Living Systems, ed. C.G.
Langton, Addison-Wesley, 1989.
Mitchell Whitelaw, Metacreation: Art and Artificial Life, MIT
Press, Cambridge, Massachusetts, 2004.
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